![]() ![]() Is there any way to reduce the file size from 3mb. If anyone know how to reduce the fbx size for the Unity Bridge please reply, it exports about 2x the normal. This overwrites the wrong material it was getting. the animation length is around 250 frames. I export the clothing that conflicts as a seperate fbx, then drag/drop the material in Unity into the avatars clothing item in the scene. ![]() the character file has around 138 bones and 120 helpers. Made the “Cancel” button the default one instead of “OK” in confirmation dialogs when trying to do destructive operations. animation export fbx size abhijeet6110 Joined: Posts: 3 when i export animation files from max, the size comes around 3mb.This greatly reduces the Trainer package size. Removed the “Cheetah” asset from the “Demos” folder.Fixed trainer crashing when trying to save rigs to a non-existing path.Updated the generateJointImpactMaps and generateExtraParameterImpactMaps python API function signatures to have the first argument be row instead of motion, to be consistent with the rest of the API.Previously it was only possible to do via Python API. Added the ability to specify helper joints in the trainer’s UI.Existing zrtTrainerProject files can still be opened using the deprecated loadProject python API function. Removed support for the zrtTrainerProject file.Removed the Open/Save project menu items and the saveProject python API function.If this does not help, it is likely a bug, can you please. In Unity you may need to check the 'Keep Quads' option in the importer in order for the mesh to import with quads instead of triangles, I think it is off by default. Added the zrtTrainJob command line application for training from zrtJob files. Hi calpolican, the exporter should automatically be retaining quads if the original mesh topology includes quads.as a BIM tool, supports various 3D file formats such as DWF and FBX. Implemented the corresponding python API commands importJob and exportJob. CSCE21 Construction Track Volume 1 Scott Walbridge, Mazdak Nik-Bakht. ![]() I import this back into Unity, the material picks up the textures automatically and it looks fine. I select that and export it I get an fbx file and three textures, the desired diffuse map, a normal map (neutral) and a specular map (blank).
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